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conquering the Throne of MMORTS
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Registered Accounts:295
Registered Empires:221
Forum Users:516
Marc ::)
Mont Jin/Fujiko Jin :thx
Mont Jin/Fujiko Jin :do you speak french ?
Marc :I had it in school
Marc :but that is long ago :D
Marc :you can try to say something in french to me
Marc :no idea if I can understand it though :D
Kills/Gunsdj :hello?
Kills/Gunsdj :is there anyone even playing this game?
The Xaani Empire/Lord Xanilus :hello

Media - Old Screenshots
Here you can see a bit of the development history Confrontation Unlimited went through. You can see some screenshots of previous public and internal versions.

Screenshots of the 3nd incarnation of Confrontation Unlimited:

Screenshots from the Version 1, the Test Round Version:




Screenshots from the rendering techdemo:







Screenshots from the networking techdemo:

(These are actually shots taken from an Walkover3D I planed to create. However, it pretty much turned out that, placing an "Walkover-amount" of enemies in a first person shooter, results in complete chaos. The Walkover gameplay works better when the players sees the situation from above.
But I plan to use my networking layer in CU.)










Screenshots of the 2nd incarnation of Confrontation Unlimited:

Client Version 0.3 beta:


Client Version 0.1 beta: