Was working before , but now it's not...

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Was working before , but now it's not...

Postby Anubis » Wed Jul 07, 2010 2:55 am

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=== OgrePreInit / Start ===
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.13.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library .\RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library .\Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library .\Plugin_CgProgramManager
Installing plugin: Cg Program Manager
Plugin successfully installed
Loading library .\Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.1 (Cthugha)
D3D9 : RenderSystem Option: Full Screen = No
D3D9 : RenderSystem Option: VSync = Yes
D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
CPU Identifier & Features
-------------------------
*   CPU ID: GenuineIntel: Intel(R) Pentium(R) 4 CPU 3.00GHz
*      SSE: yes
*     SSE2: yes
*     SSE3: yes
*      MMX: yes
*   MMXEXT: yes
*    3DNOW: no
* 3DNOWEXT: no
*     CMOV: yes
*      TSC: yes
*      FPU: yes
*      PRO: yes
*       HT: yes
-------------------------
D3D9 : Subsystem Initialising
Registering ResourceManager for type Texture
Registering ResourceManager for type GpuProgram
D3D9RenderSystem::_createRenderWindow "OgrePreInit", 800x600 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
D3D9 : Created D3D9 Rendering Window 'OgrePreInit' : 800x600, 32bpp
RenderSystem capabilities
-------------------------
RenderSystem Name: Direct3D9 Rendering Subsystem
GPU Vendor: ati
Device Name: Monitor-1-ATI Radeon 9600/9550/X1050 Series
Driver Version: 6.14.10.6925
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 256
* Number of integer constants for vertex programs: 16
* Number of boolean constants for vertex programs: 16
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 32
* Number of integer constants for fragment programs: 16
* Number of boolean constants for fragment programs: 16
* Geometry programs: no
* Number of floating-point constants for geometry programs: 25957
* Number of integer constants for geometry programs: 28009
* Number of boolean constants for geometry programs: 26465
* Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 vs_1_1 vs_2_0
* Texture Compression: yes
   - DXT: yes
   - VTC: no
   - PVRTC: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes (limited)
* Volume textures: yes
* Multiple Render Targets: 4
   - With different bit depths: no
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 10
* Vertex texture fetch: no
* Number of world matrices: 0
* Number of texture units: 8
* Stencil buffer depth: 8
* Number of vertex blend matrices: 0
* Render to Vertex Buffer : no
* DirectX per stage constants: no
***************************************
*** D3D9 : Subsystem Initialised OK ***
***************************************
DefaultWorkQueue('Root') initialising on thread main.
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
DefaultWorkQueue('Root') shutting down on thread main.
*-*-* OGRE Shutdown
Unregistering ResourceManager for type Compositor
Unregistering ResourceManager for type Font
Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Mesh
Unregistering ResourceManager for type HighLevelGpuProgram
Uninstalling plugin: Octree & Terrain Scene Manager
Plugin successfully uninstalled
Unloading library .\Plugin_OctreeSceneManager
Uninstalling plugin: Cg Program Manager
Plugin successfully uninstalled
Unloading library .\Plugin_CgProgramManager
Uninstalling plugin: ParticleFX
Plugin successfully uninstalled
Unloading library .\Plugin_ParticleFX
Uninstalling plugin: D3D9 RenderSystem
D3D9 : Shutting down cleanly.
Unregistering ResourceManager for type Texture
Unregistering ResourceManager for type GpuProgram
D3D9 : Direct3D9 Rendering Subsystem destroyed.
Plugin successfully uninstalled
Unloading library .\RenderSystem_Direct3D9
Unregistering ResourceManager for type Material
=== OgrePreInit / End ===



------------------------------------------------------------
You may now close this window by clicking the upper right X.

Thank you!
Marc :)
------------------------------------------------------------


Press any key to continue . . .


This is what it gives me , The end part is interresting because it shows why ogre shut down , It's a fresh install (as in all the requirements aswell) , The test is ok , but the game never launches... Help?
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Anubis
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Re: Was working before , but now it's not...

Postby Anubis » Wed Jul 07, 2010 3:53 am

sorry for double post , but I read up on the problem and was wondering if you did some kind of changes to make the game compatible with windows vista/windows 7 ?

Thanks.
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Re: Was working before , but now it's not...

Postby Anubis » Wed Jul 07, 2010 8:54 pm

Alright , I've just confirmed my assumption , by making the game compatible with vista you've made it incompatible with everything else :P

the way I've figured this out? :

Ran clean install of game , didn't update , ran updatedone.exe and game launches but tells me I have wrong version , so basically it's a dll problem , more precisely advapi32.dll

Hope I helped in you helping me solve this (and probably for a lot of windows XP users who are too lazy/cheap to get windows 7)
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Re: Was working before , but now it's not...

Postby Marc » Thu Jul 08, 2010 7:54 am

Heh, yes I actually just noticed myself yesterday evening. I'm working on it as I write it. Some problem with a function I use in advapi32.dll in winxp - but I don't use it by myself. So it must be some dependency that uses it or something like that. I'll keep you posted ;)
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Re: Was working before , but now it's not...

Postby Marc » Thu Jul 08, 2010 8:37 am

Ha! I fixed it! Try again, it should work again on WinXP!

Maybe it even runs on Win2000. Does .Net 4 run on Win2000? I have no system to check. But Win2000 might be outdated anyways ... :D
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Re: Was working before , but now it's not...

Postby Anubis » Thu Jul 08, 2010 12:57 pm

Not many people with win 2000 play games ;D . Thank you , I'll test it right now if it works.
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